PRINCIPAL MOTION ARCHITECT // REEL '26
A 15-second procedural journey across Swiss kinetic typography, 3D parametric tessellations, turbulent particle physics, and brand storytelling.
Creative Director & Principal Motion Architect — San Francisco / Remote
100% Procedural Engine // Zero External Video Assets // 60 FPS Native
Every frame is a pure mathematical function of time \(t \in [0, 15.0]\). Scrubbing backwards or forwards yields zero lag, zero buffer delay, and perfect determinism.
Real-time multi-oscillator polyphonic synthesizer, 808 sub-bass envelope drops, noise-convolved risers, and breakbeats generated completely through code in the Web Audio API.
Custom 3D-to-2D matrix projection with depth sorting, surface normals lighting, quaternion rotations, and chromatic aberration aberration dispersion.
2,200 dynamic particles driven by multi-octave curl noise, gravitational point attractors, and radial blast-wave shockfronts at drop cue 07.50s.